All line ships can do a Lightning Strike, but only after the shields of the enemy are down. It has a range of 5000, offers one assault action without upgrades and has a 360° angle of attack. Up to three assault teams are teleported onto the enemy ship. one or both assault actions succeed: 64% (1 - 0.36 = 0.64).If we use our example again and assume that the Basha is now lvl2 and has the “More Tellyportas” upgrade (+1 to assault actions of Lightning Strikes) the combined chances of a successful Lightning Strike against the Dauntless would be as follows: The combined chance to succeed cannot be seen in game, you will have to calculate it for yourself. Both would have the same chance to succeed (as shown in “Chances of critical damage”), but the outcome would be calculated individually. A Lightning Strike with improved assault actions would teleport two teams instead of one. This is called “assault actions” and can be seen as the number of teams the attacker sends onto the enemy ship. The imperial captain instead will read “Chances of critical damage: 30%” when trying the same.įor the attacker there is another way to improve the effectiveness of his boarding operations: the number of attacks. Now back to the example with the lvl1 Dauntless vs lvl1 Basha: If the ork kaptin tries a Lightning Strike against his opponent he will notice “Chances of critical damage: 40%”. This means 60/70/50% chance to fail the boarding and 40/30/50% chance for the attacker to succeed. The basic TV in the game is 60 for human (Imperium or Chaos) ships, 70 for the orks and 50 for the eldar. Only the defending ship can influence the chance to fail the boarding (and so the chance to succeed for the attacker) by raising its TV. The TV of the attacking ship has NOTHING to do with the boarding operation. The chance to fail is equal to the so called “Troop Value” (TV) of the defender which can be taken from the ship’s stats. This information is just a tool of convenience for the attacker, because only its opposite, the chance to fail the boarding, can be influenced (and is used by the game). The chance of success is misleadingly labelled “Chances of critical damage”. Whether a boarding operation is successful or not is random. Since escort-class vessels and transports have no subsystems, there will always be a fire or a hull breach when they are boarded successfully. Fires can stack with each other and deal tremendous amounts of damage if the victim is not able to use emergency repairs.
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